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Choosing your fantasy football captain: 7 rules that win gameweeks

The captain scores double, so this one choice decides most gameweeks. Seven simple rules for picking the right armband every week.

Because the captain's points are doubled, the armband often decides your whole gameweek. These seven rules help you choose with confidence.

1. Minutes first

A captain who is rested or substituted early cannot score big. Choose a player who is fit and nailed to start.

2. Home fixtures against weak defences

Attackers at home against teams that concede a lot are the classic captain pick.

3. Penalties and set pieces

Players who take penalties, corners and free kicks have extra ways to score or assist.

4. Form over reputation

A big name in poor form is a weaker pick than an in form player with a good fixture.

5. Do not overthink double gameweeks

When a team plays twice in one gameweek, its best attacker is usually the strongest captain choice.

6. Consider who everyone else picks

Going with the popular choice protects your rank. A different captain can gain a lot of ground when you need to catch up.

7. Always set a vice captain

If your captain misses the match, the vice captain takes over the double points. Pick someone who plays in a different match.

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