Fantasy Cricket rules
For every match pick 11 players from both sides on 100 credits: 1 to 8 wicket keepers, batters, all rounders and bowlers each, max 10 from one team. Points follow the Dream11 T20 table: runs, boundaries, milestones, wickets, dot balls, maidens, catches, economy and strike rate. Captain 2×, vice captain 1.5×.
Your team
- You pick a new team for every round.
- 11 players. Each role: Wicket keeper 1 to 8, Batter 1 to 8, All rounder 1 to 8, Bowler 1 to 8.
- Budget: 100.0 credits. Every player has a price; the whole team must fit.
- No more than 10 players from the same team.
- Your captain scores ×2.
- Your vice captain scores ×1.5.
Deadline
- Teams lock when the first game or race of the round starts.
- After the deadline your team is locked and points come from official data.
Transfers
- You pick a new team for every match, so changes are free and unlimited until the match starts.
- Every change must keep the role limits, the team limit and the budget.
Scoring
| In the playing XI | +4 |
| Runs | +1 |
| Boundary bonus (4s) | +4 |
| Six bonus (6s) | +6 |
| Run milestone 25 / 50 / 75 / 100 | 4 / 8 / 12 / 16 |
| Duck | -2 |
| Dot balls | +1 |
| Wickets | +25 |
| LBW / bowled bonus | +8 |
| Wicket haul bonus 3 / 4 / 5 | 4 / 8 / 12 |
| Maiden overs | +12 |
| Catches | +8 |
| Bonus for 3 catches | +4 |
| Stumpings | +12 |
| Run out (direct) | +12 |
| Run out (assist) | +6 |
| Economy rate < 5 / 5 to 6 / 6 to 7 | 6 / 4 / 2 |
| Economy rate 10 to 11 / 11 to 12 / > 12 | -2 / -4 / -6 |
| Strike rate > 170 / 150 to 170 / 130 to 150 | 6 / 4 / 2 |
| Strike rate 60 to 70 / 50 to 60 / < 50 | -2 / -4 / -6 |
| Captain | ×2.0 |
| Vice captain | ×1.5 |